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Post by Moe on Jun 12, 2014 14:34:06 GMT -6
A thousand years ago, there was a rise in technology. Robots becoming more human, and humans trying to play God. Cloning was not only becoming more advanced, but they had figured out a way to put a human brain into a machine. Copying their thoughts and putting them in a hard drive or disc, to create a machine replicating the original human.
As technology rose, so did natural disasters. Some thought it was God punishing the human race, but others thought it was simply nature taking its course. Some thought humans themselves caused it, with their hazardous chemicals and toxic waste.
After a series of Earthquakes and tsunamis, several major coastal cities were left preserved perfectly, underground. Civilization opted to simply build over them, rather than dig them out. The cities on top were even more technologically advanced, and it wasn't long before an AI was developed that was connected to the entire city. It was a learned AI, and grew, in a sense, as a human would have. A super intelligent, bodiless human.
Eventually, the AI felt like humans were "impure", and destroyed the city, along with its inhabitants. It decided any robots still equipped with the Three Laws also had to be destroyed, and created its own race. Over the course of the years, they thought humans to be extinct.
In reality, the human race had simply retreated to the abandoned, underground cities. There, they live in secret; some brave the surface for supplies, but others prefer staying in the underground. Some even want to take back the surface, and have started plans to take down the AI that started it all...
Classes/species:
*Human - Can have any number of skillsets and weaponry, but otherwise nothing special, in terms of powers.
*Robot - Robots, like humans, can have a range of skills. There are fighters, defenders, and stragglers. Androids do not exist on the surface, as nobody knows what a human looks like.
*Cyborg - Cyborgs are humans, with cybernetic parts or equipment. Although technically they are humans with limbs or even brains of robots, humans that utilize mech suits are also considered cyborgs.
*Mutant - Humans with genetic mutations caused by medical experiments, gene splicing, radiation, or other toxic chemicals. Humans can also pass down these mutations, although they can vary a bit from their parents or grandparents.
Notes/guidelines: - Not all robots are evil. Some of them might be afraid of humans, or some of them might even help them.
- There can be some mutations or even cyborgs, but try not to go too overboard, with special powers/abilities. (in the sense that this isn't a superhero RP)
- You can create virtually any kind of weaponry; be it offensive or defensive or completely insane.
- You can play as human or robot, hero or villain!
- It sounds like a silly clarification, but I want to clarify that while they are living underground, it is the ruins of a city, not a sewer/tunnel system or caverns. (it is surprising how many movies and books depict "living underground" as sewer or tunnel systems)
- Otherwise, all I ask is that things are kept balanced!
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Post by Moe on Jun 12, 2014 21:01:17 GMT -6
Name: Vivian Timpani Alias/nicknames: n/a Age: 22 Height: 5'4" Class: Human Status: Single Family: Danny, Stephanie (parents); Lucas, Lydia (siblings; she stopped counting the rest) Alliance: True neutral Weapons/Gear: -Gravity gun. Able to pull in small objects and launch them, with a blast of energy. The longer it's charged, the bigger the object it can pull in or more force it can shoot with. *Can also be used to simply blast a force of energy, without an object. However, all it would do is knock somebody off their feet. -Demolitions expert. Always keeps something flammable or bomb gear in her belt pouches, to improvise explosives in case of a tough situation. Weakness: -Can sometimes be a little too apathetic, and usually only follows orders, never gives them. She only does what she's told to do. -Gravity gun needs time to charge, and she has to make a choice between using all the charge and go for sheer force, or to use small amounts at a time and go for smaller forces. -Although extremely skilled at bomb-making, she can't simply make explosives out of anything. She is limited to the gear she keeps on hand, and what she can scavenge. When those run out, she's out of luck. Personality: Vivian, for the most part, is pretty laid-back and relatively calm. Though she does have her moments, she generally doesn't get too upset unless somebody directly insults her or starts flirting with her. Vivian isn't terribly interested in a complete takeover and battle for the surface, but she is curious as to what it's like now and what it would be like, to live there. Although she seems indifferent about it, she will do anything to help her friends and teammates. Looks: oi59.tinypic.com/2dkh2sm.jpg(casual outfit, not fully-geared; I'm well aware this is not practical, for scavenging) Name: Silvia King Alias/nicknames: n/a Age: 17 Height: 5'10" Class: Human Status: Single Family: Davis, Alice (parents), Junior, Wendy (siblings); a hell of a lot more family that is unnecessary to list Alliance: Chaotic good Weapons/gear: -Magnetic-electric gloves. One is magnetic, capable of disrupting computers and machines; the other has an electric current, which can give small charges to electronic devices as well as minor shocks to enemies. Both of them can scramble an AI. -Demolitions...well. Not expert. Whatever Vivian makes, Silvia blows up. She also keeps pocketfuls of small fireworks, for a pinch. Weakness: -Sometimes a bit too eager to battle. Requires adult supervision at all times. -Needs to keep gloves separate. Touching them against each other while one is charged, can cause her to send an electrical shock to herself. -Electric glove uses a lot of power, and using large surges can drain it, faster. It can also get very hot, and although there is rubber between the currents and her hand, if it gets overheated enough to melt the rubber lining, it can burn her. Personality: Silvia is nearly the polar opposite of Vivian; she's easily excitable and eager to explore and mingle with the robots and wants to be able to live on the surface. Unfortunately, she also enjoys setting fire to anything that's combustible. Though not malicious in her intent, if they are in danger or need a distraction, she is all too happy to create one. While Vivian is the one who makes the explosives, Silvia is most definitely the one who is setting them off. Looks: oi57.tinypic.com/jimelk.jpgName: Unknown Alias/nicknames: Hyper X Age: Mid-20's, presumably Height: 6'0" Class: Human mutant Status: Happily single Family: Alex (half-sister) Alliance: Chaotic neutral Weapons/gear: -Possesses the ability to accelerate his molecules, making it appear as though he is teleporting. In reality, he is simply moving so fast that the rest of the world appears as a stand-still, thus nobody can actually see him move. *It is not currently known if this is a device he stole or made, or if it is a genetic mutation due to medical experiments, exposure to environmental hazards or if he is a cyborg. -Mech suit. Hyper X is usually seen, wearing a robotic, armor-suit. Aside from the general protection from the elements and robot attacks, the visor of the suit also comes equipped with a 360 HUD, allowing him to see from all angles. The arms and legs can also project flames, allowing him a boost of speed or for defense purposes. These do not take fuel, but instead, utilize the polluted oxygen in the surface atmosphere and ignites it. Weakness: -Can't stay in "hyper time" for long periods of time. The amount of energy it takes to accelerate his molecules, whether it's natural or through a device, is insanely draining. Although he can go in short bursts, staying accelerated can cause him extreme fatigue or even pass out. -Mech suit's flames will not work, in the underground. Also, while the HUD can prove extremely useful, it can be very distracting as well. Finally, the suit is not so easy to take off. If Hyper X is injured or in a bind somehow, or if the suit is low on power, how fast the suit is taken off could mean a matter of life and death. Personality: Hyper X is loudmouthed and carefree, but also takes things very seriously, and remains quite a bit the mystery, to most people. Although he has a sarcastic and happy-go-lucky nature, he prefers to ignore any and all questions regarding his true identity and nature. He also never shows his real face. Never. Not to anybody. He's the sort who would rather use his powers to de-pants somebody, that to save a child from a burning building. He's not completely heartless, just a bit on the selfish side...everything he does, it's for his own gain. Hyper X also tends to enjoy confusing people, over whether or not those damn headwings are real or part of the helmet. Looks: oi59.tinypic.com/11ql4ap.jpg
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Post by Banshee on Jun 12, 2014 22:28:56 GMT -6
(DONT BE INTIMIDATED BY MY PROFILES PLEASE. I JUST LIKE TYPING UP CRAP AND THIS MONSTER HAPPENED. YOU DONT NEED TO BE AS DETAILED AS ME. BUT GO AHEAD IF YOU WANT! :'D AND I LIKE THIS FONT.)
Name: Vortex “Tex” Age: Physical age 29 / AI age 39 Gender: Female Height: 5’4” Race: Robot Marital Status: forever alone Alias: Good Family: Jasmine, RJ (Creator and co-creator) Tonka, Shauntrel (Tex considers them as siblings) Cog (considers him as a teammate)
Appearance:
Civilian clothing: Tex is usually in casual clothing for the sake of fitting in with society. Being that she is a robot, it is hard for her to easily fit in with the others as some can be rather prejudice against her kind. She will be seen wearing; loose baggy black jeans with strange yellow designs that travel up the side. Her arms would be covered in a skin-colored long sleeve shirt with gloves of the same shade. The shirts she wears are normally basic t-shirts with cute and frilly designs on it. A blue wig is also placed onto her head as well as an easily removable human-like mask to cover her robotic exterior. Sometimes she will even wear a gas mask, to simply appear human.
Robot Armor: Which consists of pearly white titanium plates with simplistic black designs that rest over the exposed body. Her armor is light-weight which allows her to move swiftly as she was not designed to over-power enemies but escaping and fleeing is what she was geared for. She also has a pair of duel weapons built onto her arms, they can be attached and removed whenever she pleases. They can switch between a typical energy shot or to her most special weapon, a portal-making device. She has discs attached to her hips in which she uses as a form of frisbee to attack her enemies. They also return to her, similar to a boomerang. Tex also has wires that stick out from her backside, she can use these as weapons as well as looking badass in battles.
Personality: Aside from all that science jabber; as stated before, she is a robot. She is programmed with a complex AI that allows her to think, feel, have similar emotions of a human, as well as the ability to learn. As her AI is not a perfect replica of a human, she will struggle with certain topics. Some of these topics are: intimate romance, sarcasm, and human stupidity. Don’t get Tex wrong, she does have sarcasm included into her programming but when others can sound very serious (despite their sarcasm), she won’t be able to understand it.
Tex cares deeply for the family that she was created from and will do what she can to make sure that she fulfills her duties as their protector. Being a robot, the idea of her falling into the wrong hands did cross her creator’s mind. So with that, only a small selected group of individuals are the only ones that can give her direct orders. However the one that can override any command given, is obviously her creator.
Powers:
Portals: Tex has the capability to create portals and travel her (or others) through them. This allows her to be capable of escaping from enemy attacks or use them to gain a cheap shot. They do not do any harm to anyone. That is, unless you throw something in it. Then Tex can manipulate the portals to make the projectile, come firing out from them.
Energy Arm Canon: Pretty much what it says. She can use her internal energy and use it as ammunition.
Discs: Tex has two discs attached to her hips. They are removable and are used as throwing projectiles. Similar to a frisbee and a boomerang; she can fire them at her enemy. They usually come back to her but she has a chance of missing them. If she misses the catch, she has to physically go over and pick them back up. They have no special or unique powers at this time.
Abilities:
Self Cooling: When her system over-heats, she is capable of cooling herself off. Vents pop open on her back and legs which allows her to release any steam. This can also be used as a “smoke bomb” to distract enemies and use it to escape.
Electric Power: Being that they are living underground and are unable to get any sunlight, Tex has to rely on the power of electricity.
Thrusters: Thrusters are built into her lower legs and on her back, which allow her to hover slightly over the ground. They also allow her to speed across the ground at a high velocity. As she was built light and for agility, this is the main source of her speed.
Weakness:
Energy Consumption: Her abilities of creating portals and using energy shots, require her to use up her stored energy. As once her energy is completely consumed, she will either be unable to function properly or she just simply, shuts down. Until the light shines again or her creator hooks her up with some sort of charging system.
Portal Restraints: She is only able to make two at a time. Any more than that and it slows down her system and functions dramatically. Also, everyone is capable of walking through the portals. If the enemy was clever enough, they could use the portals to their advantage.
Self Cooling Flaws: As she uses her self-cooling abilities, she is unable to use her weapons or portals for a short period of time. However, this does not stop her from punching someone in the face.
Repairs: Even though Tex is capable of doing repairs on herself, anything major will require her to have assistance. Those only able to repair Tex are; Jasmine, RJ, Tonka, Shauntrel (Arrow), Ted, or Cog.
Identity revealing: Tex knows a lot of the humans despise robots of all kinds. Being that she is a robot, she fears that her identity of being one, will be revealed and people will start treating her as inferior. As she has no problems with the human race, she knows that humans have the tendency of destroying things that they are afraid of.
Accessory:
Partner: Cog Looks: A little spherical robot whose body is the size of a CD. His looks reflect an owl of some sort. He has small wings that allow him to flutter about in a similar style to a humming bird. Inside the robot, he has the tools needed for him to repair any damages on Tex as well as the ability to give her some energy if needed. (Though this energy boost only lasts for a short period of time. She still needs to find a light source to power up her core, completely. Think of it as an emergency source of energy.)
Personality: Cog is stubborn and feisty. If he dislikes someone or something, he usually starts squawking at it. He prefers to hide in a small compartment located in Tex’s back. When she’s in disguise, Cog hides in the backpack that she carries about.
Abilities:
Tex Repairs: He can repair Tex.
Fly: He’s designed after an owl. He can fly.
Charge beam: Not an attack. He simply gives Tex some energy so she can use it to escape an area for a certain period of time.
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Name: Shauntrel “Arrow” Age: 16 Gender: Female Height: 5’4” Race: Human Marital Status: Single Alias: Chaotic-Good Family: Jasmine, RJ (Parents) Tonka (older brother) Tex (Considers her as a sibling) Cog (Considers him as a pet)
Appearance: Shauntrel is a petite sized sandy haired mechanic in training. Her mother created Tex and she is next in line to learn the ways to repair and do upgrades to the family robot. She is normally seen wearing a gas mask on her head with her hair pulled back. A pair of bulky headphones usually are resting around her neck, connected to an MP3 device or radio. Shauntrel wears a tank top with the family symbol printed on her chest. Unlike her brother Tonka, Shauntrel dresses in more comfortable and loosely fitting clothing. She carries a bag over her shoulders which usually contain any tools she needs and an extra gas mask, just in case she ever reaches the surface.
Personality: Much like her mother, Shauntrel is a witty and smart-mouthed teen with a spunky attitude. Unlike her older brother, Shauntrel often gets into mischief and causes Tex to continuously rescue her from it. She views Tex as an older sister, rather than just a simple robot. If anyone insults Tex for being who she is, Shauntrel is usually the first one to act out. And by acting out, we’re talking about her pummeling them in the face with a wrench or whatever weapon she has at bay.
Weapons/Abilities:
Electronic Glove: This glove can gather the energy in the air and convert it to an electrical current. She can then send small sized energy balls or streams of electricity at her opponents. Chauntrel is also capable of using this device to recharge either Tex or Cog. Unfortunately, the more she uses this glove, the hotter it gets, and will burn her hand.
Repairs: She is no expert on robot repairs. But she knows the basics as well as some of the more advanced procedures. With enough thought, she may have the ability to be capable of hacking machines into doing what she wants them to do. But like said earlier, she is not an expert. So her hacking skills may be useful or damaging.
Weakness:
Curiosity: Machines are her weakness. Just like her mother, Chauntrel loves machines. Anything that is mechanical, she wants to get her hands on. This sometimes can either be a positive thing or a negative thing. Depends on the situation. It just means that she can be easily distracted if she sees anything machine-like.
Mouthy: Her mouth sometimes runs faster than her brain. She’s not stupid when she speaks. It just means that she tends to say things that may offend her friends. And she’s blunt.
Heights: Chauntrel is petrified of heights. They scare her to no end. It will become tough to make her move if she ever has to walk over a bridge. Usually she ends up clinging to someone’s back and forces them to carry her across while she keeps her eyes closed. And she won’t usually let go until they let her touch the floor.
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Name: Banshee Age: Physical Age 2 \ AI age 13 Gender: Male Height: 5’5” Race: Android Marital Status: Single Alias: Neutral-chaotic Family: Jet (Older brother), Minka (Sister), Shay (Mother\creator)
Appearance:
Civilian gear: Banshee looks like some sort of guy that wanders the streets often. His thick brown hair is messy and untamable. He wears a thick brown cloak over his shoulders. The material is tattered and burnt in some areas, possibly from one of his many attempts to burn things. He has a brown tunic under it with lighter tanned colored sleeves. He normally wears leather boots with some sort of metal clippings on the back.
Armor: Just like Team Rocket. Banshee can pull off his civilian clothing with one single sweep. Just so he can reveal his armor that he normally wears beneath it all. His armor color scheme consists of browns, blacks, and some reds. He prefers to wear darker colors because it makes him feel badass. His armor is capable of withstanding very hot temperatures, as he was built to light things on fire.
Personality: Banshee is a bit of a class-clown sort of guy. He likes to find hilarious jokes and puns at any given moment. Being that he is a young android with the personality of a thirteen year old boy, he is not very skilled with battling sequences and cannot come up with very ideal plans. As for when he’s in battle, he’s a little reckless and performs a lot of silly mistakes. This usually has a negative effect on his teammates or the environment around him. For an odd reason, Banshee has a huge hatred directed to trees and scarecrows.
Being built by the beings above the surface, he was made to be a warrior to fight off any of the surviving races that try to emerge from the underground. He was told that they were, in fact, evil and needed to be destroyed at first sight. So upon meeting the main group of “heroes” he will attempt to do his best to destroy them. But then he later realizes that they aren’t exactly that terrible and ends up trying to understand their situation.
Powers:
Flame Throwing: Banshee has built-in mechanisms that allow him to launch fire from his mouth and the palms of his hands. He can change it from a simple stream of fire or to fire balls.
Burning belch: He can burp fire. Really. It’s pretty much a toxic ball of fire being belched in someones face. He can inhale the toxic air around him and make it his ultimate weapon of choice.
Ignite self: Banshee can pretty much light himself on fire and heat up the area.
Abilities:
Jet Boots: Fire is forced out from the bottoms of his heels which allow him to fly around. He uses them often because it makes him feel like the old school action hero. Iron Man.
Weakness:
Pyromania: He has a bad urge to torch everything and anything. If it can be on fire, he has the urge to light it.
Simplicity: Due to his young AI age, he has a lot of things to learn. He will often be lost in thought or confused as to what he needs to do. It is also easy to convert him and to persuade him to do things because of this.
Scarecrows: He’s afraid of them. Like…really afraid of them.
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Post by vanillite on Jun 13, 2014 12:53:47 GMT -6
Name: Titus Alias/nicknames: Tinker, though he doesn't like it Age: 26 Height: 6'0" Species: Human Status: Single Family: None Alliance: Neutral-good Occupation: Contractor Current residence: Inner city
Weapons: All of Titus's weapons double as tools he uses on the job. All of them match, as they were created and used by his father years ago, so they are outdated. Every tool is charcoal in color with glowing lines and gears a bright blue. The exposed bright blue is the energy powering the special contractor's tools. Titus's main choice of weapon is his chainsaw. Apart from the particular coloration it functions just like a regular chainsaw; however, the chains are not made of metal, but of plasmic energy itself. Though because this tool is outdated by at least half a century, the tool quickly overheats and cannot be used until it cools down. The weapon is sturdy, and just as good at deflecting attacks as it is at inflicting them.
Though not usually used as a weapon, Titus owns a power drill which can expand to drill through large walls or similar thick surfaces. But, like his chainsaw, it can overheat and be of no use to him until it cools down.
Last but not least, the nail gun. This one is less likely to overheat, but it doesn't make its own bullets. It can shoot out about 200 rounds before needing to be reloaded. Thankfully, with the flip of a switch, the gun becomes magnetic and all those little nails come zipping back.. and sometimes other things. Titus also carries an extra long tapemeasure that can double as a grappling hook if necessary. And when in doubt it can stiffen, turning into the perfect whacking stick.
Weakness: His weapons overheating, working with others and running for long periods of time. He's also rather stubborn.
Personality: Quiet, stoic, calculating. Titus isn't a talker, and others often consider this rude. Titus only speaks when he has something to say or someone speaks to him; he doesn't talk just to talk. With him, actions speak louder than words.
Looks: Titus has shaggy silver hair with thick eyebrows which make him appear to be angry.. Always. Fierce topaz eyes set underneath his eyebrows carrying a scornful gaze. Strong lips are usually set into a slight scowl or frown. If this man would smile a little, he'd be considered very attractive. Used to a lot of physical labor, Titus is well-built, standing at 6ft. Over his torso is a black sleeveless and skin-tight shirt made from a material similar to spandex. Over top of that is a thin layer of dark blue armor. Though thin, the armor is very durable. On the left side of this chest plate is a metallic silver zig-zag. His arms are exposed, only his hands covered with fingerless gloves and arm warmers starting mid bicep and ending mid forearm. A single dark belt is strapped vertically across his torso, strapping his chainsaw to his back. A breast pocket is attached to this band, inside nails of different sizes. Strapped to his waist are his nail gun and drill. Over his legs are baggy dark grey cargo pants with various black pockets which are filled with a myriad number of things. From the knees down are wear his grey and black space boots start, strapped to his pants in various places.
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Name: Ula (Oo-la)
Alias/nicknames: None
Age: 18
Height: 5’4”
Species: Mutant (jellyfish-woman)
Status: Single
Family: Nurgle (adoptive father)
Alliance: Good
Occupation: Nature Preserver (not that there’s rly any to preserve)
Current residence: Outer city limits.
Weapons: Ula often uses her hair tentacles to latch onto things and zap them. A good slap to the eyes with one of those zappers of death will send any enemy away sobbing for their mommy. These tentacles themselves are very weak, but what they lack in power they more than make up for in zap.
Strapped to her side is a futuristic harpoon gun that shoots out harpoons made from pure energy. Though this weapon is powerful, reload time is slow and Ula’s aim is terrible. She’s more likely to knock herself back on his ass than to hit her target. It’s coloring is periwinkle with glowing pink lines of energy.
Twin water guns that are attached to the tank on her back are always at her sides. These guns shoot at salt water at almost any level of pressure, hot or cold. Again, Ula’s aim isn’t great and her water supply isn’t unlimited. She also has a whip made from a long jellyfish tentacle strapped to her side.
Weakness: Dry areas, quiet places (as she never shuts up), fire
Personality: Ula is a huge clutz. Not only that, but she finds her slip-ups to be hilarious and will laugh at herself for long periods of times. She’s an extreme optimist—not that it really helps her out, as she’s honestly quite dumb. Though she’s ditzy, she’s pretty nice to everyone. She always wants to help even though she usually hecks things up.
Looks: Ula has a rather round face. Plump lips and rosy cheeks with large, magenta eyes and a goofy smile. Her light shade of pink hair isn’t exactly hair. It’s, well, jellyfish tentacles. Her pink hair starts off as a fluffy poof stopping just above her chin, much like the top of a jellyfish. And, just like a jellyfish, thin ‘tentacles’ branch off from the base. These vary in color and texture; some being an almost whitish pink and others a light shade of purple. Some art straight, some are wavy. They extend to the middle of her back. These tentacles are electrified, though they look and feel like real hair. Over her body she wears what looks like a dark purplish grey diving suit with short sleeves and legs that stop about mid-thigh, with lines of pink down the sides. Overtop of this suit is a slim-fitting periwinkle chest plate that fits over her small bust. In the middle of the chest plate is a small pink diamond-shaped button. When pressed, her gills and suit are immediately filled with water for her skin to absorb. The shoulders of her chest plate are a darker periwinkle, with the thick trimming being a sweet pink. This suit of armor has a raised pink collar to help support the tank on her back. Okay, now to the tank on her back. The small water tank on her back is fitted into the periwinkle armor she wears over her torso. It is shaped like two cylinders attached at the middle, where something that looks like a fan filter is located in pink. This filter sucks the moisture out of the air and fills the water tank. This tank is used to supply Ula water for her skin, gills (which are just under the tank) and for her water guns, which are attached to the tank by long tubes.
Ula has two other sets of gills on either forearm. To keep those hydrated, a tube of periwinkle armor with pink trimmings surrounds both forearms. Small fan filters are on the undersides of each of these. Over her feet and calves are tight fitted rubber boots that match the color of her diving suit with traces of pink.
Other: Ula is gene splicing experiment gone wrong. The robots had wanted a terrible electric beast that could live underwater and on land and do their bidding. But instead they’d gotten a dimwitted girl who laughs at everything. Though she did show signs of being able to channel electrical currents, they decided she was of no use to them and cast her aside when she was a child. Humans managed to find her, and she’s lived with them ever since.
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Post by cobalt on Jun 14, 2014 14:45:38 GMT -6
Name: Kuro Kage
Alias/nicknames: Mistress Black, Bladed Raven
Age: 26
Height: 5’6 ft.
Species: Human
Status: Single, bisexual.
Family: All deceased.
Alliance: Chaotic Good
Occupation: Allied with an underground (as in secretive, not the setting) ring of hitmen/assassins, passed down through ancestry.
Current residence: A dark, one-story house that she has repaired to fit living conditions.
Weapons: A pistol that blasts electric shots, single-shot or rapidfire, when equipped. The two seperate parts of the gun, the handle and the barrel, separate and form plasma daggers. Not only that, when linked together at the bottom ends, they form a double-ended sword.
Kuro also bears a sniper rifle that she can kill with from up to 2,500 yds. It can take all forms of sniper rifle ammunition, though she typicall crafts her own for optimum hits and speed. Her standard scope allows her to adjust her sights to use to as close as 33 yards, and as far as 2,500. She uses five other scopes to find targets in all conditions and environments.
As a small back up plan, Kuro carries two knives up her sleeves, literally, along with a grappling hook gun holstered on her side.
Weakness: Kuro is not skilled in taking on more than two or three foes, and can be easily overpowered by a group. She is quick on her feet, and able to deliver expert kicks and dodges, but hand-to-hand is not her skill. Kuro carries so many weapons because, without one, she is as good as dead.
Personality: Kuro is rather stoic and cold, but is able to be understanding and even kind on occasion. She tends to put a barrier between herself and other people, as she has tends to have a hard time trusting people. She only interacts with those who are like her, or seem to be so. She is typically rather misguided on her judgement when it comes to social interaction, and ends up being angry at herself for not seeing what is revealed at the first meeting. She can open up and be a good person when she gets to know people, but that is rare.
Looks: Kuro skin is an ivory tone, with autumn eyes that shimmer. Her ink-black hair falls down about 2 inches below her collar bone, and cascades to the right side of her face with a small amount removing her ear from view on the left. Her figure falls in-between hourglass and athletic, with muscle on her arms and legs, but still well-endowed. She wears a black-violet bodysuit composed of an Underarmour-like material, although it leaves her arms, below the elbow, exposed. She also bears a white, hooded short jacket with purple undertones, and tall, black boots that reach up to her knees, protecting them with a armor that reaches just over them. She has small armor plates under her suit on her chest, upper back, and elbows. She wears shoulder pads that attack over her jacket. These give her protection without limiting her mobility and flexibility.
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Name: Carolina Darkwaters
Alias/nicknames: None
Age: 29
Height: 5'8
Species: Human
Status: Single, Straight
Family: Her sister, although they were seperated nine years before.
Alliance: Good
Occupation: None
Current residence: Living with her friend, Edward, in an abandoned pharmacy.
Weapons: Carolina carries an automatic plasma rifle, powered by re-chargable batteries that can last for over three days, depending on use. She also uses a set of dual plasma knives hooked up to a pistol as grappling hooks and close-quarters to mid-range melee weapons. Carolina is well set on fighting skills as well, being a hard hitter and a sturdy defender. She’s light on her feet, but not the stealthiest or quietest of fighters. She uses complex or difficult moves to stun her enemies in confusion.
Weakness: Carolina is sure to fall prey to someone quicker than her, and easily slips up if she moves too quickly. She also uses all of her energy in her beginning attacks, causing her to deteriorate as battles rage on.
Personality: Carolina is sassy, smug, flirtatious, and has a good morale. She’s a great friend who stands up for what she believes in. She doesn’t let her cockiness control her, either. She has a good sense of judgement and is rather relaxed. She is a good leader, and is quick to change when she needs to. She’s serious in a fight and is able to help those who aren’t as skilled as she.
Looks: Carolina’s bright, radiant mantis-green eyes ornament her peach-skinned face. Fiery red strands of hair trickle down a bit on the front of her face, but most of her hair is hanging low behind her ears or bunched in her messy bun she always wears. Her body is muscular but still feminine in appearance. She wears a zipped black, bodysuit to go over her body, and allows her to attach her body armor. She wears a sturdy chestpiece that she wears like a sports bra to attach a piece of back armor. Her pelvic armor also covers her thighs with thinner armor, not to limit her mobility. She bears knee and shoulder pads, along with armor boots that reach about 4 inches away from her knee. Her armor is sky blue with white lining.
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Name: Edward
Alias/nicknames: None
Age: 26
Height: 5”9 ft.
Species: Human
Status: Single, Gay
Family: Disconnected from them
Alliance: Good
Occupation: None
Current residence: Living with his friend, Carolina, in an abandoned pharmacy.
Weapons: Edward carries a modified turret that can alternate between bullets and fire, along with a sword that is composed for flare energy. He carries a pair of handguns as a back-up.
Weakness: Edward is weaker with ranged combat and prefers to be close in range. His weapons are limited to mid-range combat and is useless in a sniper fight. Edward is also one to get caught up in his attacks and forgets to defend. He is more inclined to shoot at everything shooting at him and doesn’t have much responsibility for others around him.
Personality: Edward is seductive, cocky, and devilish in nature. He’s still a very good guy, though, who’s easy to make friends with. He’s friendly, perhaps a bit too much so, and easygoing. He’s not one to take everything seriously, which may make him difficult to work with.
Looks: Edward’s smoky gray eyes compliment his fawn-skinned face. His build is an athletic and lean one, very in-shape. Edward wears an ash-gray v-neck under a maroon dress jacket. He wears smoky gray, long khakis and black combat boots.
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Post by bubbie on Jun 14, 2014 16:21:56 GMT -6
Name: Brant Finnegan Alias/nicknames: N/A Age: 27 Height: 6'9" Class: Human mutant Status: Playin' Family: Plenty of illegitimate children Alliance: Chaotic neutral Weapons/gear: -Brant primarily uses his fists, but he carries a Bowie knife as well. Weakness: -Women. -Loves to get hammered and pick fights. Is often irrational about the fights he is picking as well (he just loves to get his fists bloodied) Personality: Brant is jovial and charismatic and is willing to make friends with nearly anyone. He is gregarious and knows how to flatter nearly anyone. He is extremely promiscuous and often goes through women without any cares or concerns. He also likes to drink. A lot. Brant is friendly and suave and is an enormous flirt. He will try to bed nearly any woman he comes across, and is usually very good at it. He mostly wants to have a good time and isn't concerned much for anything else. He is egotistical and has become skillfully charismatic in order to get people to do what he wants, which usually means for him to get a quick lay. Looks: fc03.deviantart.net/fs71/f/2013/138/e/9/who_s_afraid_of_the_big_bad_wolf__by_capnshortstack-d65rjm6.png
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Post by Moe on Jul 29, 2014 23:33:26 GMT -6
Name: Nathaniel Walter Cray Alias/nicknames: Nate, Nathan, "Raptor" Age: 21 Height: 6'3" Class: Human mutant Status: Single Family: Rachel (sister), Stanley (father) Alliance: Chaotic good Weapons/Gear/abilities: -Three long, steel claws on each arm. The claw mechanisms are hidden within leather gloves and spring forward over his fists, when he needs them for fighting. -Dual personality. What he calls "The Raptor" is able to overtake Nathan's dominant personality, when he gets a rush of adrenaline. This rush causes him to become stronger and faster, ignoring most damage taken. -Even without Raptor, Nathan is agile and acrobatic. He's also a quick thinker. Weakness: -Without Raptor, Nathan is just as vulnerable as any normal human. -He has no control over Raptor. When Raptor takes over, he becomes extremely violent and there is always the possibility he will attack allies rather than enemies. Raptor also doesn't think rationally, and can end up doing more damage to himself rather than the enemy. -Raptor can ignore damage, but he is not immune. Once Nathan's dominant personality returns, the pain hits him like a ton of bricks. Personality: Nathan himself is extremely docile and friendly. He's simply a dorky guy who loves comic books and root beer, although both are hard to come by these days. When Nathan was a baby, he was handed over to the robots by his father, in exchange for them giving him free pass on the surface. As such, Nathan's father worked as a lab tech and ran experiments on his own son, gradually turning him from a human child into a monstrous mutant. Nathan holds a grudge against his father and the bots, but he always tries to keep an upbeat personality, especially around other people. He never likes dragging people into his own problems and never feels like he should take it out on them. He does not have a violent nature and holds no interest in starting war with the bots. Unfortunately, Raptor does not agree. Raptor wants nothing more than to destroy all those who wronged Nathan, including his father. He doesn't care about collateral damage. All he cares about is killing as many bots, or people, as he possibly can. He loves bloodshed. Violence. Killing. He doesn't think rationally and would easily turn on Nathan's friends. Because of this, Nathan is terrified of getting close to anybody and never goes out of his way to make friends. He tries his best to stay as calm as possible and suppress Raptor; this means he's typically somewhat reclusive. However, the more he hides away from actual interaction, the more eager Raptor is to come out and wreck things. Looks: prntscr.com/47q6qk
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Post by Banshee on Jul 30, 2014 16:37:51 GMT -6
Name: Phantom Age: Physical age 30 / AI age 40 Gender: Male Height: 6’0” Race: Robot Marital Status: Single Alias: Undefined Family: Banshee, Jet, Minka
Appearance:
Civilian clothing: Phantom has a very mage-like appearance. He has long dark hair that is pulled back into a ponytail and wears robe-like clothing with elegant designs placed on the fine material. He has a pair of goggles resting on his forehead. Leather gloves cover his hands and have small gem-like stones attached to the forearm. He wears leather boots. Phantom usually carries a staff which is actually a sheath for a sword.
Robot Armor: He continues to have a mage-like appearance. But instead of hair, his head is covered with a thick hood of which he never removes. There are a pair of goggles that rest on his forehead. His face is a cold grey color, made of metal and has deep purple eyes. When he talks, his jaw actually doesn’t move. (This is due to a break in the gears that allow movement. He’s just too lazy to fix them himself.) He continues to wear a robe like attire with a long cloak that often drapes over his shoulders.
Personality: Despite being a robot, Phantom has a rather unusual way of conversing with others. He’s a lot more relaxed and can be humorous when he feels the need to be. Cracking jokes at every chance he gets, he likes to make himself appear light-hearted. His odd behavior is probably an after-effect of the dangerous experiments that he was forced through. Because at one time, he was a human himself and his soul was transferred over to a robotic body. Only he and his younger brother Banshee were the only two (out of the four siblings) that retained most of their humanity.
However, don’t let his aloof attitude confuse you. Phantom can actually be quite a terrible being. He has a rather morbid sense of humor and likes to get even in his own fashion. With the use of his special abilities, he gets a kick out of tormenting humans by placing them into a world of hallucinations. Messing with peoples heads, is a favorite past-time for him. He is also considered to be the “weakest” fighter out of his siblings as most of his abilities rely on mind-trickery.
As well as trying to woo Tex. Unfortunately, she doesn’t seem too interested in him.
Powers:
Hallucination: Phantom can expel a gas that can cause hallucinations. This is only effective on human\organic life forms and has no effect on creatures that do not breathe.
Mind Control: Not what you think. When the victim is under the spell of Phantom’s hallucination; he can control what they see, feel, and hear. This is really helpful for him because he can really begin to mess with their minds. Making them see things that aren’t there. Any physical damages that happen, are usually self inflicted and not caused by Phantom himself.
Laser Gun: Unlike his siblings, Phantom has to rely on wielding an actual gun. He is not physically equipped with any form of internal weapon. His gun is designed with a sword, so if someone gets too close to him, he can stab them.
Abilities:
Float: One of Phantom’s more favorable abilities is to float. That’s pretty much it.
Dispel: This allows him to break his hallucinations on victims.
Weakness:
Close range combat: Close Range Combat is difficult for Phantom as he has little skills on protecting himself in this position. He may be equipped with a bladed gun, but if he loses it, he is pretty much a sitting duck. Usually when this happens, he flees from the fight.
Physical Strength: As said before, Phantom is considered to be the most weakest of the four siblings. He wasn’t built to be strong in physical combat. He’s light weight and easy to knock around. His frame was built to allow him to flee and fly easily without having to lug around several pounds of weight.
Hallucination flaws: The gas he expels is only effective on organic life and is not effective towards those who do not need air to breathe or are wearing a mask of some sort to filter out the gas. Also, if the target is strong willed enough, they can break free from the hallucination spell and surprise him.
Human emotion: As he still contains some of his human emotions, it often causes him confusion. With the human emotions still intact, he will come to certain points where it causes him to stall, debating on whether or not he is doing the right thing. Unlike the other robots, he also can grow attached to an individual and trust people a lot easier. With this flaw, he doesn’t feel like a human being or a robot. Instead, he feels like he doesn’t belong anywhere and struggles with trying to be accepted as well as keeping what little humanity he has left.
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Post by cobalt on Aug 2, 2014 21:23:24 GMT -6
Profile Skeleton
Name: Leonard
Alias/nicknames: North
Age: 27
Height: 5”10
Species: Human
Status: Single, straight.
Family: A dead father, who he hated. Good fuckin’ riddance.
Alliance: Good.
Occupation: None.
Current residence: Wanderer.
Weapons: A semi-automatic beam rifle that can be used from medium to long range, two well-stocked SMGs using close to medium distance, a dual set of pistols with the same distance as his SMGs, and two knives. They doubled as throwing knives if he needed them to be.
Weakness: People getting sappy or emotional, people arguing, and being yelled at. He gets too frustrated with any of those situations, and isn't good with handling his anger. Fighting wise, he can be defeated by being ganged up on. He isn’t good at handling too many at a time.
Personality: Leonard is a sour bastard. He’s sarcastic and swears a ton, and seems volatile and unco-operating. He does this to prevent people from getting attached to him, but also because he’s just a huge pessimist. He can actually be a pretty good friend and teammate, and even a great group fighter.
Looks: Leonard’s mop of jet-black hair hangs with bangs over his forehead, tickling his eyes. Speaking of those, they’re actually stone-grey. They match his soul. He wears a powder blue, pocketed jacket over a black t-shirt and dark jeans. Black boots adorn his flat feet, but they curve, so as not to disadvantage him. His face adorns a goatee, and he has several tattoos. One of a bullet on his right wrist, another of an icicle going all the way up his left arm, a pirate-like sword adorning his right arm, and a black rose wilting away on his back. The stem snakes up his spine, the flower and falling petals ornamenting his back.
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Profile Skeleton
Name: Magnus
Alias/nicknames: The Wolf
Age: 23
Height: 5”11
Species: Human
Status: Single, bisexual.
Family: None alive worth mentioning.
Alliance: Good.
Occupation: None.
Current residence: Wanderer.
Weapons: A pair of double-ended blades with jet-like engines embedded throughout. The exhaust comes out of the middle, allowing Magnus, for about 5 seconds, to fly. He can blast himself a considerable length if he rapidly presses the ignition. These blades can detach and be used as their own daggers, but it has rarely come to that for Magnus. However, when they are detached, the other blade and exhaust exit can fold into guns. They are rather precise and can shoot either rounds or…well…explosions.
Weakness: Magnus is easily defeated by attacks in quick succession. Pulling off a couple of combos on him can take him down easily. He’s also not very good with decision, and can often hesitate. He’s not anxious by any stretch, though. He also fears loneliness and betrayal.
Personality: Magnus is a light, flirtatious, and easygoing character. He can easily get over things, and is easy to talk to. He is a likable person who enjoys meeting others. He can also be rather sassy, but serious when he needs to be.
Looks: Magnus’ tanned skin is adorned with three tattoos of a sword. On his right wrist, back, and left arm. His amber eyes sparkle, outshining his chocolate, straight-as-an-arrow hair. He wears his hair with bangs, swishing gently to the right. He wears a cobalt-blue button-up jacket, over a black button-up shirt. His grey jeans adorn his legs, with black combat-boots shielding his feet. He wears his weapons on hilts that slide down the exterior of his legs.
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Post by bubbie on Aug 15, 2014 11:19:45 GMT -6
Name: Eiffel Garvey Alias/nicknames: N/A Age: 24 Height: 5'4" Class: Human mutant (fish/shark) Status: Single (Asexual) Family: N/A Alliance: True neutral Weapons/gear: -Harpoon gun Weakness: -Lazy. Very lazy. Whiny about it too. -Deals drugs and does them as well. Not a very good influence. -Can't breathe well on land, making him a liability. His feet aren't well suited for running either, so he's useless if you need him to run. Not that he'd do it willingly anyway. Personality: Eiffel loves attention. He tends to act out and makes scenes in order to get it. He seems to have no inhibitions as well, and will try anything once. He's got bad morals though, and gets into trouble often. He can come off as aloof and unfeeling, and well honestly, he is. He doesn't like to get attached to anyone, but he makes friends easily, probably because he's generous with his cash. Born and raised by a rich family who game him no time or support, Eiffel is the way he is because his family showed him no love and care and instead tried to buy him off by giving him toys and things he didn't want or need. He doesn't hold material goods in high value and instead lives for "the thrill". He doesn't exactly value his own life, and tends to be reckless. Looks: Eiffel is short and slight. He stands at a modest 5'4". He has a shark like appearance with a pointed nose, razor sharp teeth and gill slits hidden under his shirt on his ribs and webbed feet hidden in his shoes. He has several nautical tattoos all over his body.His bright red hair is shaped into a pompadour and his violet eyes have a yellow tinge to the sclera. ( i should draw clothes on this some day) ------------------------------------------------- Name: Kraven Blutegel Alias/nicknames: N/A Age: 21 Height: 5'6" Class: Human mutant (leech) Status: Single (Gay) Family: N/A Alliance: Chaotic good Weapons/gear: -Kunai -Daggers -Bo-shuriken (throwing spikes) -Basically lots of creepy pointy things. Don't ask me where he hides them. Weakness: -Being a leech, his diet is limited to raw meat and blood, usually. He doesn't stomach much else easily. -His body is frail and not very strong. -His pale skin is very sensitive to the sun. Does not like being outdoors. Personality: Kraven is kind of creepy. He doesn't seem to know the definition of personal space, and can come off as overly sexual because of it. He often thinks of his stomach, and like to try to coax others into letting him taste their blood. Despite being weird and creepy, he's easy going and relaxed, though a bit childish. Looks: Tall and slim, very pale, skin dapples with strange markings. His eyes are a strinking ice blue, with triangular pupils. His most distinguishing feature is his mouth full of long, sharp teeth, the longest of which collapse sideways to fit in his mouth when he is not feeding. His hair is platinu blonde. prntscr.com/4d3s79-------------------------------------------------
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Post by cobalt on Aug 19, 2014 11:09:45 GMT -6
(Okay, not sure if Fiona is coming in full-time, but she's at least going to be cameo'd.)
Name: Fiona Liyes
Alias/nicknames: Fire Witch, Golden Girl
Age: 22
Height: 5”5
Species: Cyborg
Status: Single, Bisexual
Family: Her sister (Lucy) and stepbrother (Edward).
Alliance: Chaotic Good
Occupation: Hitman working with Kuro.
Current residence: An apartment in the city.
Weapons: Fiona utilizes blinding lights and fire as her main sources of weaponry. She has dual phazers built into her forearms that can be set to stun or to kill, either one flashing a bright light in order to keep her enemies at bay. She also has a rifle capable of spitting flames in a machine gun fashion, a weapon she created herself, based on a gun in a popular video game. From, you know, when those were made. Her fists are also a main weapon of hers, as her cyborg body enhances her strength. She has rockets embedded in her wrists that can propel her through anything as strong as steel, combined with her fists.
Weakness: Fiona is not good at handling sadness, so she typically represses any memory of it. Her dog dying, her parents’ divorce, her stepbrother vanishing, she overcomes things easily and doesn’t like to be reminded of them. In her fighting style, her weakness is quickness and brute strength. Fiona is purely offensive, and has no defense to speak of. She can use basic blocking but enough good hits and she’s down.
Personality: Fiona has a cocky, happy personality and is flirtatious in nature, though she’s almost never being serious. She even retains this in battle, adding witty commentary to her fights. She loves to make puns, and will take every opportunity to do so. She can get angry rather easily, and is great at using this to get information out of people, which is the only reason Kuro would ever have allowed her to work with her. She is rather tomboyish in nature, as well.
Looks: Fiona sports wavy, mid-back length, flowing blonde hair with an hourglass figure. She has quite a bit of muscle, but not so much as to detract from her feminine appearance. Her face is round-set with close eyes. Her red irises came from a genetic experiment she was forced into, but doesn’t think much of it, as she actually loves the color on her. She actually thinks red suits her very well. It was rather painless, too.
Fiona typically wears golden leggings under chocolate boots and a matching skirt, an orange, short sleeved blouse, with a crimson motorcycle jacket. However, she has a variety of different outfits.
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